In my latest work I focused on building a realistic environment in Unreal Engine. This is my first fully finished scene in the engine and I learnt a lot while putting it together. I used Blender for blocking out the base shape of the statue and sculpted it with Blender's sculpt tool. It went smoothly, and after many iterations I was ready to texture it in Substance Painter. I also created the walls of the hut using Blender and Substance. For more variety and details I used props and vegetation assets from Quixel Bridge.